# Category Archives: Uncategorized

## what I’m up to these days

I’m going to start blogging again soon. I’m getting more and more into Arduino stuff, and want to be able to explain stuff properly to my students at the Monaghan Coder Dojo, so will be writing articles explaining what I’m teaching.

In work (FieldMotion, where we do field service management software), we’re doing some really interesting things with Zapier, which lets us easily integrate with more than 750 applications.

We’re also doing a new thing with the reports that we generate, where we can apply “skip logic” to the actual reports, resulting in personalised reports depending on the questions answered in the job forms.

I’ve had to take a break from the 3D Printer stuff, because the printer I had (a Makibox) broke down so often that I was spending more time fixing it than using it. I’m not quitting with 3D printing – just need to wait for a bit of cash to come in so I can afford a better printer. Once I have that new printer, the first thing I’m doing is making a second printer with it!

## a more precise measurement of the number of cows murdered for the new UK fivers

There is a Vice article that claims to have an accurate measurement of how many cows were killed to make the new UK five-pound notes.

The say it’s half a cow.

Ignoring that you can’t really kill just half of a cow, let’s look at their maths.

How much do cows weigh? Between 1,100kg for a male (bull) and 720kg for a female. So, on average, a cow weighs 910kg.

Not true. If you want the average weight of a cow, you need to remember that 50% of male cows are murdered before they become adults, so the average needs to take that into account.

It looks like Vice got their weights from Google, which says 1100kg for a male, and 720kg for a female.

Given a 2:1 female:male ratio, the average is more like (720*2+1100)/3=850kg per cow.

The body fat content of an average cow is 25 percent. Therefore, the amount of fat in an average cow’s body is 227.5kg.

Vice appears to take the word of this question‘s answerer when it states 25%.

However, if you trust the word of the Canadian government, then it’s more like 15%. The Oklahoma state government says it’s less than 18% (including bone, skin), making the 15% sound about right.

So, 15% of 720Kg. Therefore, the amount of fat in an average cow’s body is 108kg, not 227.5kg. Less than half what Vice stated.

How many kilograms of this fat is contained in offcuts you could use to make tallow? About 40kg, according to a man at the James Elliott butcher in Islington.

Tallow is rendered from suet, which is made from the fat found around the loins and kidneys. So we can’t just use all the fat from the cow. According to the Oklahoma Department of Agriculture, about 4% of a cow’s weight is suet. That’s 28.8kg (720*.04), not 40kg.

How much tallow is used in one note, according to the Bank of England? “A trace”, which chemically means less than 100 parts per million, or 0.01 percent. A polymer consultant I called confirmed that the tallow present in a given polymer would be a fraction of a single percentage.

Again, where do they come up with these numbers? No references given.

First off, when some PR guy says “there’s just a trace”, they are not speaking as an analytical chemist. They are saying “stop asking. not enough per note to make a difference on a scale”.

They say that trace means less than 100ppm. But atmospheric CO2 is a trace gas, and that is 335ppm.

Here’s an actual definition of what “trace” means – 0.1%. That’s still a “fraction of a single percentage” as Vice said, but it’s ten times larger than the 0.01% they pulled out of nowhere.

New £5 notes weigh 0.7g, therefore there is roughly 0.00007 g of tallow present in one £5 note.

0.1% of 0.7g is 0.0007. Ten times larger than the figure Vice comes up with.

How many fivers are in circulation now, and therefore will be around by May of 2017, when all the old paper ones have been phased out? 329 million notes.

To work out how much tallow will be used in total in all of these fivers, we need to multiply 0.00007g by 329 million, which gives us 23,030g, or 23kg.

Again, multiply by ten. 329,000,000*0.0007g=230,300g, or 230kg.

And if you get about 40kg of tallow-worthy fat from the average cow, how many cows would you need to make every single £5 note in circulation?

Well, since it’s actually 28.8kg per cow… take the 230kg required, divide it by 28.8kg, and you get:

8 cows.

Not half a cow.

16 times larger.

You might say “yeah – but who cares? it’s a fucking cow!”.

Well yeah – people that say things like that are not going to be budged anyway.

## Makibox 3D Printer

I had the option to get my birthday present about two months early. Jumped at the chance.

Makibox, a 3D printer company, is selling off its entire stock of printers (makiboxclearance.co.uk), so it was a chance to get something cheap that I can hack on.

The package only took a week or so deliver, which is much better service than I expected, based on some of the messages I’d seen online.

I bought the unheated version (here) in kit form.

It took a few hours to put the machine together. I didn’t try printing anything until the next day.

The printer works by raising and lowering a print bed (the Z axis), and moving a “hot end” around on top of that in X and Y. The hot end hangs from the centre of two crossbeams, one of which moves in X and the other in Y.

The first problem I encountered, was that when I went to print for the first time, the hot end immediately started carving a pretty pattern into the bed. The printer didn’t know where the bed was, so was lowering the hotend too far down.

This kept happening even after I used the “bed leveling wizard” in Cura, the first step of which is /supposed/ to define where the bed is. But, no matter how accurately I did the first step, it totally ignored that and reset automatically to a level where it thought the bed was a few millimetres lower than it actually was, making the hot end drive straight into the bed.

It took me a while to figure out the problem – that the bed depth was “hard-coded” into the printer’s hardware – before every print, it would raise the bed right up until the platform-raising piece on the X axis screw touched against the “end-stop” switch at the top.

The solution to that was to glue something to the top of the platform-raising piece so it would hit the switch sooner. In the end, I glued a scrabble piece and a sim card (I had them at hand) on. This artificially lowered the expected bed depth by about 2cm, which is much more than is needed for the hot-end that comes with the printer, but is perfect for the replacement hot-end I ordered next.

The original hot-end sucks. They even say it themselves – in their words, “the standard hotend in the makibox kit is not the greatest piece of engineering ever made by man, it does have a tendency to burn out”.

The first problem I encountered with that hot-end was that it has no way of cooling off. There is an aluminium wall on one side of the base-plate, which could hold a heat-sink, but the heat-sink would be a case of “too little, too late”, as the hot-end should really be cooled right above the heating element, not 3cm above it. The problem is that when the hot-end’s heat spreads upwards, the plastic being pushed into it melts too soon, and it ends up like trying to push goo through a small hole at the bottom of a can, using a piece of spaghetti.

I /was/ going to try solve this by wrapping some tubing around the hollow bolt above the heating element, and run water through it, but the hot-end just stopped working on me completely, so I decided to pay for a better solution.

This solution was the E3D V6 (Lite), which has a proper heatsink, and a fan.

The E3D V6 took a few days to arrive, and when it did, there was a few hours assembly needed. The hardest part was figuring out how to connect the Bowden tube to the Makibox’s extruder. I managed this in the end by taking an M6 (I think. maybe it was M5?) nut and screwing it directly onto the end of the Bowden tube, then the new tube would dock into the extruder just like the original.

The next problem is one I’m still working on solving. The hot-end is positioned by moving two beams. The hot-end hangs from where the beams cross each other. The problem is that the beams are moved by long screws on /one end/ of the beam. The part that connects to the screw tries to keep the beams perpendicular to the screw, but it’s like trying to lift a plank of wood by lifting just one end – difficult.

The solution for this, I think, is to run some strings around a series of wheels that guide the strings such that when one end of the Y axis moves (for example), the other end is pulled by the string to keep the beams perpendicular to each other.

So, the first prints I’m doing are holders for the wheels. The prints are really terrible, as the printer is obviously not yet in perfect working order, but after I finish fixing this problem, I can print them again in better quality 🙂

## unwatermarking images

I’ve started a website where I intend to sell thousands of products from a number of distributors through drop-shipping (the products go directly to the customer).

For reasons that I don’t understand, the distributors have watermarked their images, and don’t provide unwatermarked versions unless you’re an already well-established customer of theirs.

For the purpose of this demo, a watermark is a constant-colour “stamp” which is given opacity and pasted into the original image.

As I intend to be a good customer, I figured it would be okay for me to simply “unwatermark” the images.

There are a number of instructions online which show how to /fake/ an unwatermaking – by basically smudging the area where the watermark is.

However, as most watermarking appears to follow a single method, it is actually possible to simply reverse the process and remove the watermark, after a little trial and error.

Let’s consider an example. Here is an image, a stamp, and the merge of the two:

To reverse this, you need to know what algorithm was used to create the watermark, and what the original watermark was.

Most people use a fairly simple method to watermark their images:

The stamp is one single colour, usually gray (#808080 in RGB) which will be visible on images which are both light and dark.

The stamp is then given an opacity (30% in my case above), and pasted directly over the original image.

The formula for any particular colour channel (R, G and B) on any pixel is: C3=(1-p)C1+pC2, where p is opacity (0 to 1), C1 is the colour value for the original image, C2 is the stamp’s colour value, and C3 is the resulting image’s colour value.

To reverse the watermarking, you need to convert the formula to see what it is in respect to C1: C1=(C3-pC2)/(1-p).

As most stamps will be using a middle gray (#808080), you just have to guess at the opacity. .3 is a good start.

For some reason I’m not yet sure of, the code I came up with did unwatermark the image, but too much… the points where the watermark were, ended up being too bright. So I needed to add a darkening aspect, reducing the brightness of the result of the above calculation.

I’m not going to hold your hand if you can’t make this work, but here’s the code I ended up with (assumes the images are exactly 400×400 in size). The original should be ‘original.jpg’, and the stamp should be ‘stamp.png’ (with white where transparent pixels should be).

```\$p=.3; // opacity

\$f1=imagecreatefrompng('stamp.png');
imagepalettetotruecolor(\$f1);
\$f2=imagecreatetruecolor(400, 400);
\$f3=imagecreatefromjpeg('original.jpg');
imagepalettetotruecolor(\$f3);

for (\$x=0;\$x<400; ++\$x) {
for (\$y=0; \$y<400; ++\$y) {
\$rgb1=imagecolorat(\$f1, \$x, \$y);
\$rgb3=imagecolorat(\$f3, \$x, \$y);
\$r3 = (\$rgb3 >> 16) & 0xFF;
\$g3 = (\$rgb3 >> 8) & 0xFF;
\$b3 = \$rgb3 & 0xFF;
if (\$rgb1==16777215) { // white. just copy
\$c=imagecolorallocate(\$f2, \$r3, \$g3, \$b3);
imagesetpixel(\$f2, \$x, \$y, \$c);
continue;
}
\$r1 = (\$rgb1 >> 16) & 0xFF;
\$g1 = (\$rgb1 >> 8) & 0xFF;
\$b1 = \$rgb1 & 0xFF;
\$r2=c(\$r1, \$r3, \$p);
\$g2=c(\$g1, \$g3, \$p);
\$b2=c(\$b1, \$b3, \$p);
\$c=imagecolorallocate(\$f2, \$r2, \$g2, \$b2);
imagesetpixel(\$f2, \$x, \$y, \$c);
}
}
imagejpeg(\$f2, 'unwatermarked.jpg');

function c(\$c1, \$c2, \$p) {
\$c=c1(\$c1, \$c2, \$p);
\$c3=\$c-(255-\$c)*.2;
return \$c3<0?0:(int)\$c3;
}
function c1(\$c2, \$c3, \$p) {
\$c=(\$c3-\$c2*\$p)/(1-\$p);
return \$c>255?255:(int)\$c;
}
```